James Wan Talks About the Challenges of Shooting Aquaman

James Wan spoke recently about the technical challenges he is facing while shooting Aquaman. I mean, it’s characters that speak and move freely underwater, any director would avoid that. Wan hits it with full force, and uses as much practical effects as possible.

It’s a very technically challenging shoot to be on. Working with water, and even the dry-for-wet sequences are very complex. Our equivalent of two people sitting around chatting in the underwater world is super complicated. You have to think about CG with the hair, and how their clothing moves, how are they floating, what kind of rig we put them on and all that stuff.

That just makes it very difficult and time-sucking and time-challenging to do all of this. So it’s not an easy shoot — but hopefully it will pay off in spades down the line.

Now about the hype:

Positivity in any way is always a good thing. So yeah, I think it’s great. I think when people are happy and excited, it helps the overall cause, you know?

About casting Dolph Lungren:

When I was in the process of writing this character [King Nereus] in the world of Aquaman, a friend of mine, Mike Mendez, was working with him on one of his films, and Mike was just raving about how great Dolph was. And I thought ‘Oh my god, Dolph would be great for this role as well!’ So it kinda came about from that roundabout way. He’s a really strong actor. I don’t think anyone gives him enough credit for how serious he actually takes his craft. He’s taking it very seriously on this.

 


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